1/19/2016
nemulator 4.01
  • Fixed some bugs that were introduced in recent versions:
    • Some gamepad configurations stopped working in nemulator 4.0
    • Fixed shaky status bar in Mickey's Safari in Letterland


1/9/2016
nemulator 4.0
  • Sega Master System emulation
nemulator now emulates the Sega Master System! Please note that rom path configuration has changed. Check nemulator.ini.


12/25/2015
nemulator 3.5


7/21/2014
nemulator 3.4
  • Fixed status bar glitch in Burai Fighter
  • Added support for MMC5 and Sunsoft 5B expansion audio
  • Fixed an APU sweep unit bug


12/22/2013
nemulator 3.3
  • Improved image scaling. Adjust sharpness with 9 and 0 keys (sharpness in nemulator.ini).
  • Fixed side masking bug introduced in previous release.


11/28/2013
nemulator 3.2
  • Controller reading fixes for Paperboy and other Mindscape games
  • Added support for the following mappers:
    • 64 (RAMBO-1) - Klax, Skull & Crossbones, Rolling Thunder
    • MC-ACC - The Incredible Crash Test Dummies
  • Option to stretch game to fit widescreen display (app.stretch_to_fit in nemulator.ini)
  • Option to suspend computer from quit menu (show_suspend in nemulator.ini)
  • Unofficial opcode support - fixes Streemerz (and other games using the MUSE sound engine) and Double Action Blaster Guys
  • New, higher quality, audio resampler
  • More accurate color palette
  • Note: requires updated libraries from Microsoft


2/24/2013
nemulator 3.1
  • Reduced video latency in fullscreen mode
  • Fixed bug that would cause nemulator to hang when selecting an invalid image from the menu


1/27/2013
nemulator 3.0
APU emulation has been completely re-written for nemulator 3.0.
  • APU Frame and DMC IRQs are now working properly (Dragon Quest (J), FireHawk, Mig-29, Bee 52)
  • VRC6 audio support (Akumajo Densetsu (J))
  • Fixed bug that could cause nemulator to crash on startup when no ROMs are found
  • Compiled with Visual Studio 2012; requires updated libraries from Microsoft


12/17/2012
nemulator 2.6
  • Improved thread scheduling. Disabling processor throttling is no longer recommended and the disable_processor_throttling option has been deprecated.
  • Fixed mouse cursor hiding on windowed/fullscreen transitions
  • Reduced audio latency
  • .ram file path is configurable in nemulator.ini (sram_path)
  • Fixed GPU memory leak
  • Timer-based sync was broken on some systems; fixed
  • Fire Emblem is now working correctly
  • Added mapper 115 (AV Jiu Ji Ma Jiang 2 (Unl), Yuu Yuu Hakusho Final - Makai Saikyou Retsuden (English) (Unl))
  • Added mapper 193 (Fighting Hero)


11/11/2011
nemulator 2.5
  • Added quick access menu feature to ease navigation of large collections. Press Select, or up at top of menu, to activate.
  • More accurate color palette (based on Bisqwit's work)
  • Improved IRQ timing (fixes Mickey's Adventures in Numberland glitches)
  • Improved handling of sprite memory reads (fixes Super Cars glitches)
  • Fixed bug that could cause nemulator to hang when selecting a game
  • Enter and escape keys now work for menu navigation and entering/exiting games
  • Added support for the following mappers:
    • 15 - 100-in-1 Contra Function 16
    • 16 - Dragon Ball Z (J)
    • 18 - The Lord of King (J), Magic John (J), Pizza Pop! (J)
    • 41 - Caltron 6-in-1
    • 42 - Bio Miracle Bokutte Upa (J) (Mario Baby - FDS Conversion)
    • 44 - Super Cool Boy 4-in-1, Super Big 7-in-1
    • 47 - Super Spike V'Ball + Nintendo World Cup
    • 70 - Family Trainer - Manhattan Police (J), Ge Ge Ge no Kitarou 2 (J), Kamen Rider Club (J)
    • 72 - Pinball Quest (J), Moero!! Juudou Warriors (J), Moero!! Pro Tennis (J)
    • 73 - Salamander (J)
    • 76 - Digital Devil Monogatari (J)
    • 77 - Napoleon Senki (J)
    • 82 - SD Keiji - Blader (J)
    • 85 - VRC7 Lagrange Point (J), Tiny Toon Adventures 2 (J)
    • 86 - Moero!! Pro Yakyuu (Red) (J), Moero!! Pro Yakyuu (Black) (J)
    • 89 - Tenka no Goikenban - Mito Koumon (J)
    • 92 - Moero!! Pro Soccer (J), Moero!! Pro Yakuu '88 - Ketteiban (J)
    • 95 - Dragon Buster (J)
    • 97 - Kaiketsu Yanchamaru (J)
    • 105 - Nintendo World Championships
    • 113 - Rad Racket, Papillon


4/17/2011
nemulator 2.3
  • Support for joystick axes and POV hats (e.g., Xbox 360 D-Pad). See nemulator.ini for configuration examples.
  • New audio engine provides better audio rate/framerate synchronization
  • Processor throttling interferes with nemulator's timing. Added an option to disable it while nemulator is running.
  • Fixed handling of RMW instructions by MMC1 (Bill and Ted's Excellent Video Game Adventure, AD&D Hillsfar, etc. work now)
  • Turbo button support - press turbo button (by default, S for button A on joypad 1, A for button B) to enable/disable turbo mode. Hold down left shift while pressing button to decrease rate or right shift to increase rate.
  • Added support for SKB opcode (fixes Puzznic glitches)
  • Fixed scrolling bug in menu
  • Added config option to run nemulator as high priority process
  • Rewrite of cartridge/mapper interface
  • Added support for the following mappers:
    • 10 (MMC4) - Fire Emblem
    • 19 - Final Lap, Splatter House, Mappy Kids
    • 25 - Gradius 2
    • 32 - Image Fight
    • 33 - Bubble Bobble 2 (J)
    • 34 - Mashou (J)
    • 40 - SMB2J FDS conversion
    • 68 - After Burner
    • 75 - Tetsuwan Atom, Exciting Boxing
    • 79 - Krazy Kreatures
    • 80 - Minelvation Saga, Kyonshiizu 2
    • 87 - City Connection (J)
    • 88 - Quinty (J), Devil Man (J)
    • 103 - Doki Doki Panic FDS conversion
    • 112 - San Guo Zhi - Qun Xion Zheng Ba
    • 152 - Arkanoid II (J)
    • 228 - Action 52, Cheetamen II


12/9/2010
nemulator 2.2.1
  • The number of games displayed in the menu is now customizable. See menu_columns option in nemulator.ini.
  • Widescreen/fullscreen aspect ratio is selectable via app.widescreen option in nemulator.ini.
  • Fixed bug that could cause nemulator to hang while exiting.


12/6/2010
nemulator 2.2

Lots of changes in this release:
  • Sound engine improvements - audible adjustments to playback frequency are essentially eliminated
  • Fixed IRQ behavior following CLI, PLP, and RTI instructions (fixes Pinbot, High Speed, and some test ROMs)
  • More accurate MMC3 implementation
  • Fixed sprite DMA from non-CPU memory (fixes Noah's Ark)
  • CRC-based detection for ROMs that aren't adequately described by iNES headers
  • ROMs are cached on startup for smoother scrolling through the menu (can be disabled in nemulator.ini)
  • Hotkeys for resetting games (F2) and switching between fast and accurate emulation modes (F3)
  • Emulation of emphasis bits and grayscale mode
  • Fixed handling of OAM reads via $2004 while rendering; Micro Machines is working properly now
  • A lot of code reorg/cleanup and a few bug fixes
  • Added support for the following mappers:
    • MMC6 - Startropics
    • 23 - Contra (J), Parodius, Crisis Force
    • 67 - Fantasy Zone 2 (J)
    • 78 - Holy Diver (J)
    • 93 - Fantasy Zone (J)
    • 94 - Senjou no Ookami
    • 119 - Pinbot, High Speed
    • 184 - Atlantis no Nazo
    • 185 - Spy vs. Spy (J), Mighty Bomb Jack (J)


6/12/2010
nemulator 2.1.5
  • Performance improvements
  • Some code cleanup and minor bug fixes


6/10/2010
nemulator 2.1.4

I've discovered some new PPU behavior that allows The Young Indiana Jones Chronicles to be emulated without graphical glitches. nemulator is the first emulator to do this! Other changes:
  • MMC1 fixes - Robocop 3 is working now
  • MMC3 fixes - Gauntlet II, Mickey's Safari in Letterland, Kickle Cubicle, and probably others are working properly now
  • Joypad fixes - simultaneous left+right and up+down are no longer permitted
  • Added mapper 69 (FME-7) support (Hebereke, Batman - Return of the Joker, etc.)
  • Added mapper 66 (GxROM) support (Dragon Power, Thunder & Lightning, etc.)


1/30/2010
nemulator 2.1.3
  • Four-screen mirroring fixes. Rad Racer 2 works correctly now (if it doesn't, your ROM most likely has the wrong mirroring info in its header; try another copy).
  • Support for SUROM boards (Dragon Warrior III and IV). Since the iNES format doesn't provide enough info to identify these boards, the mapper_variant option needs to be set to 1 for them in nemulator.ini (GoodNES ROMs are already configured).
  • SRAM wasn't being saved on reset; fixed.
  • Compiled using profile-guided optimization (PGO), resulting in 25% lower CPU utilization (if accurate mode was too slow before, try it now).
  • Support for monitor refresh rates other than 60Hz (see timer_sync option in nemulator.ini).


1/6/2010
nemulator 2.1.1
  • Fixed a bug that, in some cases, prevented SRAM from being saved to disk.


1/5/2010
nemulator 2.1
  • nemulator now includes a cycle-accurate emulation mode! This mode enables accurate emulation of games like Battletoads and Marble Madness and eliminates graphical glitches in many other games. The scanline-based (fast) mode is used in the menu, and the cycle-based (accurate) mode is used in-game. This is configurable in nemulator.ini.
  • Added options to disable sprite limiting (to reduce flicker) and to mask the sides of the screen (to hide scrolling glitches). These are configurable globally and on a per-game basis; see nemulator.ini.
  • Fixed bug that could cause random hangs on game selection.
  • Improved audio resampling.


12/25/2009
neumlator 2.0 beta 3
  • More accurate MMC3 emulation. Fixes Kirby's Adventure pause screen, Mega Man 5 level intro screen, etc.
  • Fixed bug in input handling which caused joypad 1 input to be used for both joypad 1 and 2.
  • Select and Start are now usable in menus.
Merry Christmas!



12/21/2009
nemulator 2.0 beta 2a

nemulator 2.0 beta 2 contained a bug that caused glitches in the background while scrolling. 2.0 beta 2a corrects this.



12/19/2009
nemulator 2.0 beta 2
  • Joystick support (non-analog joysticks only, see nemulator.ini)
  • Menus: On the game selection screen, use A to select a game, B to bring up the menu. In-game, press start+select to bring up the menu.
  • Fullscreen mode configurable via nemulator.ini
  • Configurable reset and menu delay behavior (thanks to Alexander Rojas for the suggestions!)
  • Fixed bug that caused crashes when quitting while in fullscreen mode


7/7/2009
nemulator 2.0 beta 1

nemulator 2.0 development started in 2008 simply in order to switch from DirectDraw to Direct3D (both to fix compatability issues with Vista and as a learning experience). Along the way, it morphed into what you see today. The GUI is the primary feature of nemulator 2.0, but there are a ton of changes under the hood including improved mapper support, an improved sound engine, and many bug fixes.



2003-2008
nemulator 1.0

nemulator development started in 2003 and was worked on, sporadically, through 2008.